Another Reaverbot I designed called Kyosuttii:
Reaverbots have always been creepy, the noises they make, the appearance they have, etc. But what if we could take Reaverbots from creepy, to scary!!

Megaman Legends has always been about looking in every last pathway, hall, room, nook and cranny, untill you find where you need to go, or what you need to find, but what if we could flip this on it's head, and create a "where shouldn't I look?!" element. It couold provide some interested gameplay contrast. How do we do this exactly?
The player will know a Kyosutti is in the room because its' trademark sound (to be decided, possibly a mechanical moaning or sobbing-like sound) can be heard... (There's the first scare!)
If the player finds the Kyosutti, it will be seen in a corner of the room, facing the wall, completely motionless. (Think Blair Witch Project).
Here's the interesting part; If the player looks at the Kyosutti dead--on, it will suddenly turn around and stare at the player, still motionless. While aiming at the Kyosutti, the buster-gun wouldn't work, creating the feeling of complete helplessness. The second the player looks away, the Kyosutti will run after the player.The only way to stop the Kyosutti from running after them, is to look it straight in the eyes, in which is stops dead in its' tracks. Once again, the player can't shoot it!
Just think of the possibilities with this, consider this scenario in particular:
Since the player will constantly have to look behind them, to see were the door to the next room is, they will have to turn around, forcing them to let the Kyosutti gain an advance on them, so the player will have to be very fast with their motions of looking back and forth, to make sure the Kyosutti doesn't get them!
EDIT: I know GeneralSpecific wanted me to slow down with the reaverbot designs, but I just couldn't help it with this one, I just had to share it with everyone! Sorry GenSpec,